
Omaha Beach, then two more campaigns' worth of Europe, on the engine that taught id Tech 3 how to feel cinematic.
Owning Medal of Honor: Allied Assault War Chest unlocks the games, editions, and mods below.
$9.99
PlayBound does not sell this game. Once you own it, install the PlayBound edition from the header or the Install tab.
That One Thing
Omaha Beach — the mission that convinced a chunk of its own development team to go start Infinity Ward.
Allied Assault still lands Omaha Beach as a genuine gut-punch, and two full expansion campaigns mean the War Chest rarely runs out of Europe to fight through.
Worth the cost
Free, or regularly available for $15 or less. Good developers deserve to be paid, and optional cosmetics, expansions, and premium extras are welcome. But we won't list games that sell competitive advantages, disguise a trial as free, or charge again to finish the core experience.
Ready to play
Playable and satisfying today. It can be unfinished; it cannot be unfun. We love supporting indie developers, but prototypes, broken releases, and promises of a future game do not make the cut.
Tested by PlayBound
We install it, launch it, and play it ourselves. We've spent hours building definitive editions and making multiplayer work, because a store-page claim is not the same as a game we can confidently put in front of you.
That One Thing
Every game needs that one thing we'd excitedly tell our friends about. It might be the mechanics, story, art, soundtrack, controls, community, or the way it brings people together. If it doesn't have one, it doesn't make the catalog.
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Medal of Honor: Allied Assault opens with the mission every WWII shooter since has been measured against: wading ashore at Omaha Beach into a wall of MG42 fire, watching a scripted, chaotic D-Day play out around you without ever quite feeling like a cutscene. That single mission, built two years before Saving Private Ryan's beach was still fresh in the culture, is the reason the game shipped to a 91 on Metacritic and the reason the same design team went on to found the studio behind the first Call of Duty.
The War Chest is the practical way to own the whole story. It bundles the base campaign with both expansion packs: Spearhead, which follows a paratrooper through Operation Overlord, the Battle of the Bulge, and the fight for Berlin, and Breakthrough, which moves the war to North Africa and Italy for Kasserine Pass, the race to Messina, and Monte Battaglia. Three campaigns, three fronts, one purchase, and the expansions genuinely change the shape of the game rather than padding it — new weapons, new enemy behavior, and objectives that ask more of positioning than the base campaign does.
Multiplayer is where the game shows its age most honestly. GameSpy, its original matchmaking service, has been dead since 2013, and the built-in server browser still tries to talk to it and fails. The practical fix is a community master server (xNULL) that a lot of dedicated servers now register with instead, plus direct IP connects for anyone who already knows a server's address. Four modes ship in the base game — Deathmatch, Team Deathmatch, Round-Based, and Objective — and the expansions add Tug-of-War and Liberation on top, both built around contested map objectives rather than pure kill count. It is id Tech 3 under the hood, so hosting a match yourself needs nothing more exotic than the game's own listen-server option.
The engine itself is where the War Chest is honestly showing 2002. It runs, but coaxing it onto a modern widescreen monitor, a high refresh rate display, or anything past its default 91 FPS cap takes console commands or a config file, and the retail build has no gamepad support at all — this is a mouse-and-keyboard game, full stop. That is exactly the gap the OpenMoHAA project closes: an open-source, GPL-licensed re-implementation of the same id Tech 3 engine that runs natively on Windows, Linux, and macOS, ships a proper widescreen fix, and replaces GameSpy with a maintained master server of its own. PlayBound lists it as this game's edition rather than a separate download, because it needs your War Chest's original files to run and exists specifically to make them run better.
What holds up without any asterisks is the mission design. Omaha Beach is the mission everyone remembers, but the sniper duel through the ruins of Stalingrad-style rubble, the night infiltration missions, and Spearhead's Belgian farmhouse assaults are all doing careful, deliberate scripted-event work that a lot of louder modern shooters have stopped bothering with. If you can tolerate a 2002 interface, or you install OpenMoHAA and skip that problem entirely, the campaigns still deliver.
We picked the War Chest because it is the single purchase that gets you the mission that defined an entire genre of WWII shooter, plus two expansion campaigns that are good enough to matter on their own. It is also a clean example of what PlayBound editions are for: the retail game is a real, paid, unmodified GOG release, and OpenMoHAA is a genuinely separate, actively maintained open-source project that needs that purchase to function and makes it dramatically more livable on a current PC. Master copy and edition, doing two different honest jobs.
Great if you want
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Minimum
Windows XP/Vista/7/8/10 · Pentium III 700 MHz · 128 MB RAM · 32 MB DirectX 8 GPU · 2.4 GB storage
Recommended
Windows 10 · Pentium 4 1.5 GHz+ · 256 MB RAM · 64 MB DirectX 9 GPU · 2.4 GB storage
No. It's a paid commercial classic, currently $9.99 on GOG as a DRM-free offline installer. PlayBound lists it as a master copy, not a free game.
The base Allied Assault campaign plus both expansion packs, Spearhead and Breakthrough — three full single-player campaigns across the European and North African theaters.
Not through the game's own server browser — GameSpy shut down in 2013. The community runs a replacement master server (xNULL) that active dedicated servers register with, and direct IP connects always work if you have an address.
No. The retail release has no native controller support; it was built for mouse and keyboard and plays best that way.
The retail GOG build is the original 2002 engine, unmodified. OpenMoHAA is a separate open-source re-implementation that uses your retail game files but adds native widescreen, 64-bit performance, and cross-platform support on Linux and macOS. Install it as this game's edition.
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