Fix the ship, beam down, and come back with a story that was not on the mission list.
$5.99
Usually $14.99
PlayBound does not sell this game. Once you own it, install the PlayBound edition from the header or the Install tab.
That One Thing
Your spaceship turns an enormous collection of planets into one shared adventure with a home you can keep rebuilding.
Starbound begins after you leave home and find yourself aboard a damaged ship. Chucklefish uses that ship as the anchor for a sprawling two-dimensional sandbox: repair what you can, beam down to a planet, collect supplies, and find a reason to travel farther. Each world can have different terrain, creatures, settlements, and materials. The structure gives exploration a practical purpose without reducing it to a checklist.
There is a story path, but much of the game's identity lies between its missions. You can build a base, craft gear, investigate an unfamiliar settlement, or keep moving until a planet's horizon offers something worth bringing home. The pixel art is dense with small details, and the change from one biome to another helps the galaxy feel larger than a simple sequence of levels. Combat can be rougher than the building tools; preparation and equipment matter when you head into a dangerous place.
Friends can join a shared journey through online multiplayer. One player might work on a colony while another gathers fuel or explores a dungeon. Dedicated servers can keep a world available, though a server still needs matching clients and compatible mods. Starbound has a substantial workshop and community mod scene, which can deepen the game considerably but also makes version discipline important. A heavily modded group should decide what belongs in the shared universe before anyone presses Join.
The sandbox's freedom is also its limitation. Players who want a tightly paced adventure may feel pulled between story missions and endless side projects. Inventory management, crafting dependencies, and occasional backtracking are part of the trip. The PC release does not advertise native controller support, so keyboard and mouse are the safe expectation. Starbound is a paid game, available on GOG and Steam; each player needs their own copy.
Colonies and construction give that travel a sense of return. Finding a remarkable planet is one pleasure; leaving a settlement there and coming back later is another. A group may remember a place because of its resources, an odd village, or a house built during a long night of gathering materials. Those personal landmarks make the procedural galaxy easier to care about. They also make server backups and a stable mod set worth thinking about before the next big expedition.
We picked it because the premise leaves room for a group to make the universe theirs. A shared ship, a surprising planet, and a base slowly built from scavenged pieces can keep friends playing long after the formal objective is done.
We picked Starbound because its planets and building systems turn multiplayer into collaborative exploration. It offers a big canvas for friends and a deep mod community, while its paid base game still gives a group plenty to do without any expansion purchase.
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Minimum
Windows, macOS (Intel), or Linux; Core 2 Duo, 2 GB RAM, 256 MB graphics memory, 3 GB free. Windows requires DirectX 9.0c; Linux requires OpenGL 2.1. Mac store minimum is OS X 10.9 with a 64-bit Intel CPU.
Recommended
Core i3, 4 GB RAM, discrete GPU, 4 GB free. Steam lists the same memory and storage for Mac and Linux; Linux requires OpenGL 2.1.
Yes, but the server needs the game files and clients need compatible versions and mods.
The PC store listing does not advertise native controller support.
Yes. The story and sandbox can be played solo.
Starbound is sold on GOG and Steam; use the copy you own.
Yes. Starbound has multiplayer. You can host a game on your own PC. It also supports co-op play.
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