
An April Fools' parody sequel built with the Solarus engine.
That One Thing
The "Chess" in the title isn't a mechanic — it's a mispronunciation the developers liked enough to keep, hiding real economy-and-ownership satire inside a straight-faced Zelda romp.
Mercuris' Chess nails the feel of a real Zelda outing — tight combat, two honest dungeons, a wider map to explore — while playing its entire premise, a kingdom bought out by a landlord named Mr. Grump, completely straight.
Worth the cost
Free, or regularly available for $15 or less. Good developers deserve to be paid, and optional cosmetics, expansions, and premium extras are welcome. But we won't list games that sell competitive advantages, disguise a trial as free, or charge again to finish the core experience.
Ready to play
Playable and satisfying today. It can be unfinished; it cannot be unfun. We love supporting indie developers, but prototypes, broken releases, and promises of a future game do not make the cut.
Tested by PlayBound
We install it, launch it, and play it ourselves. We've spent hours building definitive editions and making multiplayer work, because a store-page claim is not the same as a game we can confidently put in front of you.
That One Thing
Every game needs that one thing we'd excitedly tell our friends about. It might be the mechanics, story, art, soundtrack, controls, community, or the way it brings people together. If it doesn't have one, it doesn't make the catalog.
The Legend of Zelda XD2: Mercuris' Chess last verified against the bar on . Read the full standard →
The Legend of Zelda XD2: Mercuris' Chess is a fan-made action-RPG built on the Solarus engine, developed by the Solarus Team and released as an April Fools' joke on April 1, 2017. It's the second entry in a small parody series that began with the original Zelda XD, and while it assumes nothing about whether you played that first game, its opening leans on one running gag from it: Link spent the months since locking Zelda in his cave after a drinking night. From there, Mercuris' Chess tells its own story.
The plot follows a wealthy newcomer named Mr. Grump, who moves into the kingdom and starts buying it — literally. Streets get renamed, landmarks get sponsorship deals, and the game's humor comes from playing that premise completely straight through a genre built on saving kingdoms, not watching them get commercialized out from under you. It's a lighter target than it sounds, more absurdist comedy than pointed commentary, but the throughline about ownership, price tags, and whose version of events counts as true gives the jokes something to hang on besides random gags.
Mechanically, it's a straightforward top-down Zelda-style adventure: real-time sword combat, item-based puzzle solving, and exploration across an overworld noticeably larger than the original Zelda XD's. Two full dungeons anchor the campaign, padded out with side-quests, hidden secrets, and NPC dialogue written for laughs rather than lore. The Solarus Team built the whole thing in about ten weeks, which shows in places — it's a short, tight adventure rather than a sprawling epic — but the dungeon design and combat feel are the same disciplined systems the engine's stock Zelda clone runs on, not a rushed tech demo wearing a joke's clothing.
The name itself is a small joke worth knowing: an in-development location called "Mercuris Chest" kept getting mispronounced as "Mercuris Chess," and the team liked it enough to keep it as the title. There is no actual chess anywhere in the game.
Development wrapped at version 1.1.2, last updated April 2021, and the source is public on GitLab under a mix of GPL v3 and CC-BY-SA licensing. The Zelda IP itself stays governed by the standard fan-game fair-use understanding — this is not an official Nintendo release, and it uses Nintendo's characters and setting without license. PlayBound built its own standalone Windows package for this listing, bundling the official Solarus engine runtime with the quest file per the engine's own distribution documentation, because the raw download from the Solarus site is a quest file for the separately-installed Solarus Launcher, not a one-click executable.
Games like this are why PlayBound exists as a catalog and not just a links page: a fully finished, free fan project that would otherwise live on a niche engine's own site, findable only by people who already know the Solarus community. It's not trying to be a landmark game — it's a ten-week joke that turned out competent enough to actually finish, dungeons and all, and that's worth surfacing on its own terms.
We picked Mercuris' Chess because it's exactly the kind of project PlayBound exists to surface: a complete, free fan game built on a niche open-source engine, with no marketing budget and no reason to ever cross paths with someone who isn't already inside the Solarus community. It also demonstrates something worth pointing at directly — a ten-week April Fools' joke that shipped two real dungeons, a working economy-satire premise, and years of maintenance updates afterward. That's more follow-through than plenty of games that charge for the privilege, and it deserves to be findable by more than the people who already knew where to look.
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Yes. The Legend of Zelda XD2: Mercuris' Chess is released under Free · Fan Game (Non-Commercial) and costs nothing to download or play.
About 40 MB. The minimum system requirements are See official site.
Windows.
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