Classic RTS campaigns, rebuilt around modern multiplayer.
That One Thing
It strips away thirty years of sluggish clunkiness from classic Command & Conquer while keeping every ounce of the razor-sharp RTS pacing intact.
5 ways to play OpenRA. Each has its own install, community and verification status.

Stock OpenRA portable: Red Alert, Tiberian Dawn, and Dune 2000. Default client for this game.

Cross-era Command & Conquer total conversion. Standalone OpenRA portable — stock OpenRA not required.

A free Command & Conquer-style RTS built on the OpenRA engine, currently in public playtest.

OpenRA Tiberian Dawn with modern Command & Conquer Remastered 4K assets and artwork.

Community recreation of Red Alert 2 mechanics and factions on the OpenRA platform.
OpenRA is a free and open-source real-time strategy engine that rebuilds and modernizes several of the classic Westwood RTS games that defined the genre in the 1990s. Rather than being a single remake, OpenRA provides a common engine for multiple games, currently including Command & Conquer: Tiberian Dawn, Command & Conquer: Red Alert, and Dune 2000.
The appeal is immediately recognizable if you've ever played classic Command & Conquer. You harvest resources, construct a base, build an army, research your available technology, and attempt to flatten the opposing side. But OpenRA deliberately modernizes the formula rather than trying to reproduce every limitation of the original engines.
Modern controls, attack-move, stances, production queues, fog of war, unit veterancy, capturable structures, replays, observer tools, and improved multiplayer infrastructure all make the games considerably more comfortable to play today.
That creates an interesting balance between preservation and reinterpretation. Red Alert still looks and feels like Red Alert, but a veteran player will notice that the underlying game has evolved. Tiberian Dawn gets similar treatment, while the Dune 2000 mod currently places more emphasis on faithfully reproducing its original gameplay.
The multiplayer side is particularly strong. OpenRA has an active online community, support for custom maps and mods, dedicated servers, replays, spectators, and competitive play. The project's community also regularly runs tournaments and streams.
Then there is the modding ecosystem. OpenRA isn't limited to rebuilding Westwood's games. Its engine was deliberately designed as a general-purpose RTS platform, with an SDK that lets creators build entirely new games and total conversions. Community projects can introduce new factions, units, mechanics, maps, campaigns, and rulesets.
The project is still actively developed. The February 2026 playtest introduced new random map generators for Red Alert, Tiberian Dawn, and Dune 2000, alongside balance changes, new missions, map-editor improvements, and other updates.
OpenRA is also genuinely free and open source. The engine itself is GPLv3 software, with the original game assets handled separately under the relevant licensing arrangements.
For us, that's what makes OpenRA more interesting than simply recommending the original games. It's a living version of classic RTS design. You get the personality and mechanical foundation of games that helped define PC strategy, but with an active community still experimenting with what those games can become.
We picked OpenRA because it made us want to play Red Alert again. That's honestly the test. The first few minutes feel familiar enough to trigger the nostalgia, and then the modern controls and multiplayer immediately remind you that you're not just booting up an old game. Someone took these classics seriously enough to keep developing them. That combination of nostalgia and genuinely modern gameplay is hard to resist.
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Minimum
2 GHz dual-core CPU · 2 GB RAM · OpenGL 2.1 GPU · 1 GB storage
Recommended
3 GHz quad-core CPU · 4 GB RAM · Dedicated GPU · 2 GB storage
Yes, completely. OpenRA is open-source under GPL-3.0 with no purchase, subscription, in-game currency or advertising. The original game assets it uses were released as freeware by Electronic Arts, so the whole package is legal and free.
Yes. OpenRA is a clean-room reimplementation of the game engine, and the Command & Conquer and Red Alert assets it downloads were officially released as freeware by Electronic Arts. Nothing is pirated.
Red Alert. It has the largest player base, the most active ladder and the most familiar faction design. Tiberian Dawn is the closer recreation of the 1995 original if that is what you are after.
Yes. Each mod includes the original campaign missions alongside skirmish mode against AI opponents of varying difficulty. You never need to play online.
Yes. Development continues, balance patches ship regularly, and the multiplayer ladder has an ongoing population. Live server and player counts are shown on the OpenRA servers page.
Yes. OpenRA runs on the Steam Deck, though it is a mouse-driven RTS so a trackpad or external mouse gives a much better experience than the sticks.
The Remastered Collection is a paid product that upgrades the original graphics while keeping the original engine behaviour. OpenRA is free and rewrites the engine, modernising unit control, pathfinding and multiplayer — a different design philosophy rather than a cheaper version of the same thing.
Yes. OpenRA supports up to 8 players. You can join a public community server from the PlayBound server browser, have PlayBound start a dedicated server for your group, and host a game on your own PC. PlayBound Connect handles the setup: start a party with your friends, pick how you want to play, and everyone launches into the same game from the PlayBound launcher, with the dedicated server started for you if you choose one. It also supports LAN play and a ranked ladder. There is no subscription and no paid multiplayer tier.
Community
Official Discord
No verified official Discord has been submitted.
Developers can contact PlayBound to verify an official community link.
PlayBound Discord
Chat with PlayBound players in #openra.
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5 ways to play OpenRA. Each has its own install, community and verification status.

Stock OpenRA portable: Red Alert, Tiberian Dawn, and Dune 2000. Default client for this game.

Cross-era Command & Conquer total conversion. Standalone OpenRA portable — stock OpenRA not required.

A free Command & Conquer-style RTS built on the OpenRA engine, currently in public playtest.

OpenRA Tiberian Dawn with modern Command & Conquer Remastered 4K assets and artwork.

Community recreation of Red Alert 2 mechanics and factions on the OpenRA platform.
Activity
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A PlayBound controller profile is being tested for this game. You can choose the preview in the Windows launcher; its layout may still need tuning.
How PlayBound Controls worksDefault bindings for every input method OpenRA supports. These are the game's own defaults — anything you have remapped will differ.
Some hotkeys differ between the Red Alert, Tiberian Dawn, and Dune 2000 mods.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Move / order | Right Mouse |
| Action | Default input |
|---|---|
| Move map | Arrow keys / Mouse edge |
| Action | Default input |
|---|---|
| Attack-move | A + Click |
| Stop / scatter | S / X |
| Action | Default input |
|---|---|
| Select units | Left Mouse |
| Action | Default input |
|---|---|
| Create group | Ctrl + 0–9 |
| Select group | 0–9 |
| Action | Default input |
|---|---|
| Power down structure | X |
Verified against the game by PlayBound.
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