The roguelike that respects your time and ruins your evening.
That One Thing
Every potion, scroll, and wand is completely unidentified on each run, making deliberate experimentation your only real shield.
3 ways to play Shattered Pixel Dungeon. Each has its own install, community and verification status.
The original roguelike by Evan Debenham, as released upstream.
Sprawling fork with far more heroes, items and mechanics than vanilla.
Deliberately generous fork — stronger heroes, a more forgiving run.
Shattered Pixel Dungeon is a free, open-source traditional roguelike developed by Evan Debenham. It began as a fork of the original Pixel Dungeon, but has evolved into a substantial game of its own, with years of development, extensive new systems, additional classes, and a large amount of carefully tuned content.
The basic premise is wonderfully straightforward: choose a hero, descend through a dangerous dungeon, collect equipment, fight monsters, find increasingly powerful items, and attempt to reach the bottom alive. The catch is that the dungeon is procedurally generated, resources are limited, and death is permanent.
That sounds punishing, but Shattered Pixel Dungeon's real appeal is how much information the game gives you to make better decisions. Almost every item, enemy, environmental feature, and combat interaction can become part of your strategy. You need to decide when to fight, when to run, what equipment to upgrade, which resources to conserve, and whether the mysterious item you just found is worth experimenting with.
There are five core hero classes, each of which can develop into different subclasses with distinct abilities and playstyles. Warriors can specialize in different forms of close-range combat, Mages can develop their magical abilities, Rogues excel at stealth and surprise attacks, Huntresses can lean into ranged combat, and the newer Duelist class introduces its own weapon-focused mechanics.
Equipment is deliberately unpredictable. Weapons and armor can have hidden properties, scrolls and potions may initially be unidentified, and some items can be dangerous if used carelessly. But the game isn't simply throwing random punishment at you. Careful players can learn the underlying rules and turn uncertainty into an advantage.
The dungeon itself is also full of environmental interactions. Doors, grass, water, traps, chasms, fire, plants, and other elements can influence encounters. A battle that looks impossible can sometimes be solved by changing the environment rather than simply attacking harder.
One of the best aspects of Shattered Pixel Dungeon is its transparency. The developers have spent years refining mechanics, balancing classes, and adding quality-of-life improvements while keeping the fundamental roguelike philosophy intact. The game is challenging without relying on cheap difficulty.
And because it's open source and free, the entire experience is available without ads, energy systems, premium currencies, or content locked behind payments.
We picked Shattered Pixel Dungeon because it reminded us how satisfying a game can be when every decision actually matters. There's no giant progression treadmill telling you to keep playing—the game simply gives you a dungeon, some questionable equipment, and enough information to make dangerous choices. When a run finally comes together, you know you earned it.
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Minimum
1 GHz CPU · 1 GB RAM · Any GPU · 200 MB storage
Recommended
Any modern machine
The desktop version is entirely free and open-source under GPL-3.0 with no purchases or advertising. The iOS and Android store listings are paid, which is the only place money changes hands.
Yes, unusually so. The rules are transparent, deaths are almost always explicable, and runs are short enough that starting again is cheap. It is one of the better introductions to the genre.
A full successful run takes roughly an hour or two. Most early runs end much sooner, which is part of the design — each attempt teaches you something.
Yes. Death ends the run and nothing carries over except what you have learned. This is central to the design rather than an obstacle to it.
Shattered Pixel Dungeon is a long-running, heavily expanded fork of the original Pixel Dungeon, with substantially more content, more classes and far more refined balance. It is the actively developed version.
No. Shattered Pixel Dungeon is a single-player game, so there is no multiplayer mode to join or host.
Community
Official Discord
No verified official Discord has been submitted.
Developers can contact PlayBound to verify an official community link.
PlayBound Discord
Chat with PlayBound players in #shattered-pixel-dungeon.
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Start a party →3 ways to play Shattered Pixel Dungeon. Each has its own install, community and verification status.
The original roguelike by Evan Debenham, as released upstream.
Sprawling fork with far more heroes, items and mechanics than vanilla.
Deliberately generous fork — stronger heroes, a more forgiving run.
Featured in
A PlayBound controller profile is being tested for this game. You can choose the preview in the Windows launcher; its layout may still need tuning.
How PlayBound Controls worksDefault bindings for every input method Shattered Pixel Dungeon supports. These are the game's own defaults — anything you have remapped will differ.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Move | Arrow keys / Numpad |
| Wait a turn | Space / Numpad 5 |
| Action | Default input |
|---|---|
| Select / interact | Left Mouse |
| Search | S |
| Action | Default input |
|---|---|
| Inventory | I |
| Action | Default input |
|---|---|
| Character info | C |
Verified against the game by PlayBound.
Default touch and on-screen controls.
| Action | Default input |
|---|---|
| Move / interact | Tap tile |
| Action | Default input |
|---|---|
| Inspect | Press and hold |
| Wait / search | Action buttons |
| Action | Default input |
|---|---|
| Use quickslot | Tap quickslot |
| Open inventory | Bag button |
Verified against the game by PlayBound.