Build the base, join the swarm, and fight the war from both sides.
That One Thing
Lurking on the ceiling in pitch-black corridors, dropping behind an unsuspecting human marine, and biting them before their squad can turn their flashlights.
Unvanquished is a free and open-source multiplayer first-person strategy shooter that pits two radically different sides against each other: technologically advanced human soldiers and rapidly evolving alien creatures. Developed by the Unvanquished team, the game builds on ideas originally associated with the Tremulous and Quake traditions while expanding them into a much more ambitious asymmetrical strategy experience.
The basic objective sounds familiar: destroy the opposing team's base, but the way you get there is what makes Unvanquished interesting.
Humans and aliens don't simply have different weapons and character models. They fundamentally approach the battlefield differently. Humans rely on conventional firearms, armor, deployable structures, and carefully constructed defensive positions. Aliens are faster and more mobile, can traverse walls and ceilings, and use biological abilities to overwhelm human positions. The result is a match where the two teams can feel like they're playing completely different games.
Both sides also have a commander-like strategic layer. Players can construct and upgrade structures that provide resources, defenses, spawning points, and technological progression. Destroying an enemy base isn't simply a matter of shooting everything you see, you need to understand the opposing team's infrastructure and figure out how to dismantle it.
The alien side evolves through a progression system that allows players to unlock increasingly powerful lifeforms. A small, fast alien might be ideal for scouting and harassment, while larger creatures can become terrifying frontline threats. Humans, meanwhile, gradually gain access to more advanced weapons and equipment.
This creates a fascinating tension between FPS skill and RTS-style decision-making. A player can be an excellent shot and still lose because their team has neglected its economy or allowed the enemy to establish an overwhelming position. Conversely, smart construction and coordinated attacks can compensate for individual mechanical weaknesses.
The open-source nature of Unvanquished is another major reason we like it. The project provides access to its source code and assets, allowing the community to contribute, modify, and build upon the game rather than simply consuming it as a finished commercial product.
And importantly, it remains a multiplayer game designed around teamwork. Communication, positioning, base construction, resource management, and coordinated pushes all matter.
We list Unvanquished because nothing else does what it does. The FPS/RTS hybrid is a genuinely rare design, and the free open-source world is the only place it survived. It needs a populated server to shine, which is a real caveat, but when it has one, it is the most interesting multiplayer game in this catalog.
Great if you want
Look elsewhere if
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Minimum
2 GHz dual-core CPU · 4 GB RAM · OpenGL 3.2 GPU · 2 GB storage
Recommended
3 GHz quad-core CPU · 8 GB RAM · GTX 1050 or better · 3 GB storage
Yes, entirely. Unvanquished is open-source with no purchases, cosmetics or advertising.
An asymmetric FPS/RTS hybrid. Humans use projectile weapons and build a base of turrets and support structures; aliens use melee and wall-climbing and evolve into larger forms. Both sides depend on construction and resource control, not just combat.
Yes. Unvanquished is a spiritual successor to Tremulous, keeping the asymmetric humans-versus-aliens design while running on a substantially more modern engine.
Not satisfyingly. Bot support exists but is limited, and the game depends on coordinated teams on populated servers. It is a multiplayer game first and foremost.
The population is small — the smallest in the PlayBound catalog. Check the Unvanquished servers page for live counts before setting aside an evening for it.
Yes. Unvanquished supports up to 32 players. You can join a public community server from the PlayBound server browser, have PlayBound start a dedicated server for your group, and host a game on your own PC. PlayBound Connect handles the setup: start a party with your friends, pick how you want to play, and everyone launches into the same game from the PlayBound launcher, with the dedicated server started for you if you choose one. There is no subscription and no paid multiplayer tier.
Community
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This game has no native or PlayBound-enhanced controller support yet.
Default bindings for every input method Unvanquished supports. These are the game's own defaults — anything you have remapped will differ.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Move | W, A, S, D |
| Jump / crouch | Space / C |
| Action | Default input |
|---|---|
| Look / fire | Mouse / Left Mouse |
| Secondary attack | Right Mouse |
| Reload | R |
| Action | Default input |
|---|---|
| Use / evolve menu | Q |
| Action | Default input |
|---|---|
| Scores | Tab |
| Action | Default input |
|---|---|
| Team menu | M |
Verified against the game by PlayBound.