The fastest arena shooter on the planet. Completely free.
That One Thing
Instant weapon switching and strafe-jumping at sixty miles per hour turn every narrow corridor into an arena shooter reflex test.
Xonotic is a free and open-source arena first-person shooter and a direct successor to the original Nexuiz project. Built around the DarkPlaces engine, itself derived from the Quake engine, Xonotic embraces the fast movement, weapon mastery, map knowledge, and competitive multiplayer that defined classic PC arena shooters. The project has been developed by its community for more than a decade and remains completely free to play and modify under the GPLv3+ license.
The first thing you'll notice is the speed. Xonotic isn't interested in the modern FPS philosophy of carefully moving from cover to cover. Players rocket across maps, bunny-hop, dodge incoming fire, launch themselves around corners, and constantly manage their momentum. Movement isn't just something you do to get between fights, it is part of the combat itself.
The weapons are equally important. Xonotic features 16 full weapons, each with primary and secondary firing modes, and weapon selection can completely change how you approach an encounter. A good player isn't simply accurate; they know which weapon to pull out, when to switch, how to combine attacks, and how to control the resources scattered around the map.
There is a substantial collection of game modes, including traditional Deathmatch, Team Deathmatch, Capture the Flag, Clan Arena, and more unusual modes such as Nexball and Freeze Tag. Multiplayer Race is also supported, giving the movement system an entirely different purpose.
Maps are equally important to the experience. Xonotic ships with 25 official maps, while dozens more community-created maps can be added. The game even includes its own mapping tools, making the community part of the process of creating the arenas everyone else plays.
Despite its competitive roots, Xonotic isn't exclusively for serious players. Bots provide a way to learn maps and weapons, while customizable servers, spectator support, demos, and an integrated statistics system make it capable of supporting organized competitive play.
Perhaps the most appealing part is that nothing about the game is designed around monetization. There are no battle passes, weapon stores, premium characters, or progression systems designed to keep you spending. Download the game, find a server, and you're playing the same fundamental game everyone else has access to.
The project also remains active: the official site currently lists version 0.8.6 and shows ongoing development activity from community contributors.
We picked Xonotic because we miss when getting better at an FPS meant learning the game rather than unlocking things in it. Your movement, aim, weapon knowledge, and map awareness are what make you dangerous. There's something refreshing about launching into a match with the entire arsenal available and realizing that the only progression that matters is getting better yourself.
Great if you want
Look elsewhere if
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Minimum
2 GHz CPU · 2 GB RAM · OpenGL 2.0 GPU · 2 GB storage
Recommended
3 GHz quad-core CPU · 8 GB RAM · GTX 1050 or better · 4 GB storage
Yes, entirely. Xonotic is open-source under GPL-2.0 with no purchases, battle passes, cosmetics or advertising of any kind.
Yes, directly. Xonotic descends from the Quake III Arena tradition via Nexuiz, with no loadouts, map-based weapon pickups and movement-centric play. Its movement is faster and somewhat more technical than Quake III's.
Yes, and they are good enough for genuine practice. You can learn maps and weapon timings entirely offline, which makes the game viable regardless of server population.
Public servers are consistently populated but numbers are modest compared with commercial shooters. Live server and player counts are shown on the Xonotic servers page.
Yes, very well. The engine is efficient and reaches high frame rates on hardware that struggles with modern shooters, which matters in a game this fast.
Yes. Xonotic supports up to 32 players. You can join a public community server from the PlayBound server browser, have PlayBound start a dedicated server for your group, and host a game on your own PC. PlayBound Connect handles the setup: start a party with your friends, pick how you want to play, and everyone launches into the same game from the PlayBound launcher, with the dedicated server started for you if you choose one. It also supports LAN play and spectating. There is no subscription and no paid multiplayer tier.
This game natively supports a controller — no setup needed.
Default bindings for every input method Xonotic supports. These are the game's own defaults — anything you have remapped will differ.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Move | W, A, S, D |
| Jump / crouch | Space / Shift |
| Hook | E |
| Action | Default input |
|---|---|
| Primary / secondary fire | Left / Right Mouse |
| Switch weapons | 1–0 / Mouse Wheel |
| Action | Default input |
|---|---|
| Scores | Tab |
Verified against the game by PlayBound.
Default gamepad layout, using the standard face-button names.
Enable and map the joystick in Input settings; defaults can vary by platform.
| Action | Default input |
|---|---|
| Move / look | Left / Right Stick |
| Jump | A / Cross |
| Crouch | B / Circle |
| Action | Default input |
|---|---|
| Primary / secondary fire | Right / Left Trigger |
| Switch weapons | Bumpers |
Verified against the game by PlayBound.
Community
Official Discord
No verified official Discord has been submitted.
Developers can contact PlayBound to verify an official community link.
PlayBound Discord
Chat with PlayBound players in #xonotic.
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