
The fastest arena shooter on the planet. Completely free.
That One Thing
Once movement clicks, every wall, ramp and weapon blast becomes another way to stay airborne and ahead of the fight.
Xonotic has no interest in slowing down for you. It belongs to that wonderfully aggressive school of arena shooters where movement is a skill, weapon choice matters, and standing still is basically volunteering to die. We picked it because firing up Xonotic feels like stepping into a version of multiplayer FPS design that modern shooters largely abandoned.
Worth the cost
Free, or regularly available for $15 or less. Good developers deserve to be paid, and optional cosmetics, expansions, and premium extras are welcome. But we won't list games that sell competitive advantages, disguise a trial as free, or charge again to finish the core experience.
Ready to play
Playable and satisfying today. It can be unfinished; it cannot be unfun. We love supporting indie developers, but prototypes, broken releases, and promises of a future game do not make the cut.
Tested by PlayBound
We install it, launch it, and play it ourselves. We've spent hours building definitive editions and making multiplayer work, because a store-page claim is not the same as a game we can confidently put in front of you.
That One Thing
Every game needs that one thing we'd excitedly tell our friends about. It might be the mechanics, story, art, soundtrack, controls, community, or the way it brings people together. If it doesn't have one, it doesn't make the catalog.
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Xonotic is a free and open-source arena first-person shooter and a direct successor to the original Nexuiz project. Built around the DarkPlaces engine, itself derived from the Quake engine, Xonotic embraces the fast movement, weapon mastery, map knowledge, and competitive multiplayer that defined classic PC arena shooters. The project has been developed by its community for more than a decade and remains completely free to play and modify under the GPLv3+ license.
The first thing you'll notice is the speed. Xonotic isn't interested in the modern FPS philosophy of carefully moving from cover to cover. Players rocket across maps, bunny-hop, dodge incoming fire, launch themselves around corners, and constantly manage their momentum. Movement isn't just something you do to get between fights, it is part of the combat itself.
The weapons are equally important. Xonotic features 16 full weapons, each with primary and secondary firing modes, and weapon selection can completely change how you approach an encounter. A good player isn't simply accurate; they know which weapon to pull out, when to switch, how to combine attacks, and how to control the resources scattered around the map.
There is a substantial collection of game modes, including traditional Deathmatch, Team Deathmatch, Capture the Flag, Clan Arena, and more unusual modes such as Nexball and Freeze Tag. Multiplayer Race is also supported, giving the movement system an entirely different purpose.
Maps are equally important to the experience. Xonotic ships with 25 official maps, while dozens more community-created maps can be added. The game even includes its own mapping tools, making the community part of the process of creating the arenas everyone else plays.
Despite its competitive roots, Xonotic isn't exclusively for serious players. Bots provide a way to learn maps and weapons, while customizable servers, spectator support, demos, and an integrated statistics system make it capable of supporting organized competitive play.
Perhaps the most appealing part is that nothing about the game is designed around monetization. There are no battle passes, weapon stores, premium characters, or progression systems designed to keep you spending. Download the game, find a server, and you're playing the same fundamental game everyone else has access to.
The project also remains active: the official site currently lists version 0.8.6 and shows ongoing development activity from community contributors.
We picked Xonotic because we miss when getting better at an FPS meant learning the game rather than unlocking things in it. Your movement, aim, weapon knowledge, and map awareness are what make you dangerous. There's something refreshing about launching into a match with the entire arsenal available and realizing that the only progression that matters is getting better yourself.
Great if you want
Look elsewhere if
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Minimum
2 GHz CPU · 2 GB RAM · OpenGL 2.0 GPU · 2 GB storage
Recommended
3 GHz quad-core CPU · 8 GB RAM · GTX 1050 or better · 4 GB storage
Yes, entirely. Xonotic is open-source under GPL-2.0 with no purchases, battle passes, cosmetics or advertising of any kind.
Yes, directly. Xonotic descends from the Quake III Arena tradition via Nexuiz, with no loadouts, map-based weapon pickups and movement-centric play. Its movement is faster and somewhat more technical than Quake III's.
Yes, and they are good enough for genuine practice. You can learn maps and weapon timings entirely offline, which makes the game viable regardless of server population.
Public servers are consistently populated but numbers are modest compared with commercial shooters. Live server and player counts are shown on the Xonotic servers page.
Yes, very well. The engine is efficient and reaches high frame rates on hardware that struggles with modern shooters, which matters in a game this fast.
| Move | W, A, S, D |
|---|---|
| Jump / crouch | Space / Shift |
| Hook | E |
Community
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More screenshots and trailers live on the official Xonotic site.
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