One penguin, a frozen kingdom, and platforming with no price tag.
That One Thing
Sliding across frictionless ice at full speed, bouncing off a snowball enemy, and clearing a bottomless spike pit with zero traction.
SuperTux is a free and open-source 2D platformer inspired heavily by classic games like Super Mario Bros. Rather than simply copying Nintendo's characters or levels, the project builds its own world around Tux, the Linux penguin, who has become one of open-source gaming's most recognizable mascots.
The premise is delightfully straightforward. Tux's girlfriend, Penny, has been kidnapped by the villain Nolok, and it's up to Tux to travel across a series of colorful environments, defeat enemies, collect power-ups, uncover secrets, and ultimately rescue her.
The familiar platforming foundation is immediately recognizable. Tux runs and jumps through side-scrolling levels, stomps enemies, navigates hazards, collects coins and power-ups, and searches for hidden areas. But SuperTux has developed enough of its own mechanics and personality that it doesn't feel like merely a free Mario substitute.
Power-ups give Tux different abilities, while level design gradually introduces more complicated platforming challenges, environmental hazards, enemies, and puzzles. Later stages can become considerably more demanding than the cheerful presentation initially suggests.
One of the game's biggest strengths is its level design. SuperTux includes a substantial collection of handcrafted stages across multiple worlds, with different environments and increasingly difficult challenges. Exploration is encouraged through hidden areas and collectibles, giving players reasons to revisit levels rather than simply rushing toward the exit.
The project also has a built-in level editor, which is particularly fitting for an open-source game. Players can create and share their own levels, expanding the experience beyond the content included with the game itself. That community-driven approach has helped SuperTux remain more than a historical curiosity.
Its presentation is also part of the charm. The colorful 2D artwork, cheerful soundtrack, cartoon enemies, and unmistakably Linux-flavored personality give it an identity that is simultaneously nostalgic and completely its own. It feels like the sort of game that could have come from a small independent studio rather than an open-source project.
And that's ultimately what makes SuperTux interesting to us. It represents a period when open-source software communities weren't just building operating systems and productivity tools—they were also creating their own games, characters, engines, artwork, and worlds.
SuperTux is still free, open source, and readily available, making it an easy recommendation for anyone who wants a straightforward platformer without worrying about monetization or locked content.
We picked SuperTux because there's something genuinely lovable about a community deciding, "Let's make our own Mario game," and then actually sticking with it for years. It's nostalgic without being a carbon copy, charming without being shallow, and completely free. It's a little piece of open-source gaming history that remains fun on its own merits.
Great if you want
Look elsewhere if
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Minimum
1 GHz CPU · 512 MB RAM · Any GPU · 300 MB storage
Recommended
Any modern machine
Yes, entirely. SuperTux is open-source under GPL-3.0 with no purchases or advertising.
Very much so by design — running, jumping, stomping enemies, power-ups and a world map. Jump physics are close but not identical, so expect a short adjustment period if you have extensive Mario experience.
Yes, a complete built-in editor, which has produced an active community of level designers. It is the closest free equivalent to Super Mario Maker on a computer.
Two full worlds of levels ship with the game, plus a substantial library of community add-on levels — several hours for the base campaign and considerably more with community content.
Yes. It is bright, friendly, has no violence beyond cartoon enemy-stomping, requires no account, has no purchases and no online interaction with strangers.
No. SuperTux is a single-player game, so there is no multiplayer mode to join or host.
Featured in
This game natively supports a controller — no setup needed.
Default bindings for every input method SuperTux supports. These are the game's own defaults — anything you have remapped will differ.
Default keyboard and mouse bindings.
| Action | Default input |
|---|---|
| Move / crouch | Arrow keys |
| Jump | Space |
| Action | Default input |
|---|---|
| Action / run / fire | Left Ctrl |
| Action | Default input |
|---|---|
| Pause | Esc |
Verified against the game by PlayBound.
Default gamepad layout, using the standard face-button names.
| Action | Default input |
|---|---|
| Move / crouch | D-pad / Left Stick |
| Jump | A / Cross |
| Action | Default input |
|---|---|
| Action / run / fire | X / Square |
| Action | Default input |
|---|---|
| Pause | Start / Options |
Verified against the game by PlayBound.
Community
Official Discord
Talk directly with the SuperTux community.
Join Official Discord ↗
PlayBound Discord
Chat with PlayBound players in #supertux.
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