
One penguin, a frozen kingdom, and platforming with no price tag.
That One Thing
Its cheerful snowfields hide secret routes and just enough slippery danger to keep every rescued checkpoint satisfying.
SuperTux shouldn't be this charming. A Linux penguin running through a Mario-inspired platformer sounds like a novelty, but somewhere along the way the project became a genuinely enjoyable platformer in its own right. It's cheerful, handmade, a little weird, and full of the personality you get when a community builds something because they genuinely want it to exist.
Worth the cost
Free, or regularly available for $15 or less. Good developers deserve to be paid, and optional cosmetics, expansions, and premium extras are welcome. But we won't list games that sell competitive advantages, disguise a trial as free, or charge again to finish the core experience.
Ready to play
Playable and satisfying today. It can be unfinished; it cannot be unfun. We love supporting indie developers, but prototypes, broken releases, and promises of a future game do not make the cut.
Tested by PlayBound
We install it, launch it, and play it ourselves. We've spent hours building definitive editions and making multiplayer work, because a store-page claim is not the same as a game we can confidently put in front of you.
That One Thing
Every game needs that one thing we'd excitedly tell our friends about. It might be the mechanics, story, art, soundtrack, controls, community, or the way it brings people together. If it doesn't have one, it doesn't make the catalog.
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SuperTux is a free and open-source 2D platformer inspired heavily by classic games like Super Mario Bros. Rather than simply copying Nintendo's characters or levels, the project builds its own world around Tux, the Linux penguin, who has become one of open-source gaming's most recognizable mascots.
The premise is delightfully straightforward. Tux's girlfriend, Penny, has been kidnapped by the villain Nolok, and it's up to Tux to travel across a series of colorful environments, defeat enemies, collect power-ups, uncover secrets, and ultimately rescue her.
The familiar platforming foundation is immediately recognizable. Tux runs and jumps through side-scrolling levels, stomps enemies, navigates hazards, collects coins and power-ups, and searches for hidden areas. But SuperTux has developed enough of its own mechanics and personality that it doesn't feel like merely a free Mario substitute.
Power-ups give Tux different abilities, while level design gradually introduces more complicated platforming challenges, environmental hazards, enemies, and puzzles. Later stages can become considerably more demanding than the cheerful presentation initially suggests.
One of the game's biggest strengths is its level design. SuperTux includes a substantial collection of handcrafted stages across multiple worlds, with different environments and increasingly difficult challenges. Exploration is encouraged through hidden areas and collectibles, giving players reasons to revisit levels rather than simply rushing toward the exit.
The project also has a built-in level editor, which is particularly fitting for an open-source game. Players can create and share their own levels, expanding the experience beyond the content included with the game itself. That community-driven approach has helped SuperTux remain more than a historical curiosity.
Its presentation is also part of the charm. The colorful 2D artwork, cheerful soundtrack, cartoon enemies, and unmistakably Linux-flavored personality give it an identity that is simultaneously nostalgic and completely its own. It feels like the sort of game that could have come from a small independent studio rather than an open-source project.
And that's ultimately what makes SuperTux interesting to us. It represents a period when open-source software communities weren't just building operating systems and productivity tools—they were also creating their own games, characters, engines, artwork, and worlds.
SuperTux is still free, open source, and readily available, making it an easy recommendation for anyone who wants a straightforward platformer without worrying about monetization or locked content.
We picked SuperTux because there's something genuinely lovable about a community deciding, "Let's make our own Mario game," and then actually sticking with it for years. It's nostalgic without being a carbon copy, charming without being shallow, and completely free. It's a little piece of open-source gaming history that remains fun on its own merits.
Great if you want
Look elsewhere if
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Minimum
1 GHz CPU · 512 MB RAM · Any GPU · 300 MB storage
Recommended
Any modern machine
Yes, entirely. SuperTux is open-source under GPL-3.0 with no purchases or advertising.
Very much so by design — running, jumping, stomping enemies, power-ups and a world map. Jump physics are close but not identical, so expect a short adjustment period if you have extensive Mario experience.
Yes, a complete built-in editor, which has produced an active community of level designers. It is the closest free equivalent to Super Mario Maker on a computer.
Two full worlds of levels ship with the game, plus a substantial library of community add-on levels — several hours for the base campaign and considerably more with community content.
Yes. It is bright, friendly, has no violence beyond cartoon enemy-stomping, requires no account, has no purchases and no online interaction with strangers.
| Move / crouch | Arrow keys |
|---|---|
| Jump | Space |
Community
Official Discord
Talk directly with the SuperTux community.
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More screenshots and trailers live on the official SuperTux site.
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